Paris Fleming

Linguistics, translation, and game dev nerd. Canadian living and working in Tokyo. This site hosts my personal projects; feel free to explore!

言語学、ゲーム翻訳・開発に興味を持っています。ゲーム業界で働いている東京在住のカナダ人。当サイトで個人プロジェクトをご紹介します。どうぞご覧下さい。


Contact & Links:

twitter

itch.io

bandcamp



🎵 Nothing Left (2023)

Nothing Left is a concept album that arose while exploring sounds and production techniques for the soundtrack of a shoot-em-up game, whose development has since been abandoned. The goal was to create something atmospheric, expressive, and conceptual in nature. I looked to capture the essence of a dark, brooding ship navigating the dangerous, uncharted depths of deep space. In this world, I picture a crew, exhausted and beset by uncertainty, but who have no other choice than to press onward in their journey. Recorded in Vancouver, Canada and Tokyo, Japan between 2021 and 2023.

➤ Listen on Bandcamp

🎵 Throwaways (2022)

A collection of tracks that were cut from my previous album, or repurposed from other projects that never came to fruition. The resulting album is a somewhat eclectic mix of genres, ranging from microhouse to ambient hip-hop instrumentation. In each track, I have tried to convey the feeling of a certain memory that is dear to me by using minimal, yet evocative production. Recorded in Vancouver, Canada, between 2020 and 2021; mixes finalized in Tokyo in 2022.

➤ Listen on Bandcamp

🎵 Heliocene (2022)

Heliocene is the result of an exploration into sounds that have inspired me at times both in the past and present. This album borrows heavily from multiple genres, concurrently layering jazzy instrumentation and melodies with deep house-influenced basslines, and dabbling into frenetic drum 'n bass percussion reminiscent of the late 90s PlayStation generation. Recorded in Vancouver, Canada, between 2020 and 2021.

➤ Listen on Bandcamp

➤ Listen on YouTube

🎨 MyFamicase Exhibit (2021)

My Famicase is a yearly exhibit run by the METEOR gallery in Tokyo, Japan, which challenges designers all over the world to invent an imaginary NES game and design a cartridge label around the idea. The gallery then takes these designs and produces actual mockups of what the games might have looked like for their in-person exhibit! See my submission:

➤ View exhibition online [Japanese]

➤ View video tour online [Cantonese]

🕹️ Bread Game (2021)

Originally created as a light joke, intending to address the apparent shortage of bread-themed games, "Bread Game" is a high-speed arcade game about delivering bread to your fellow townsfolk under the moonlight. Pick up loaves at the local bakery and distribute your bounty as efficiently and swiftly as possible.

➤ Download on PC

➤ Download on Android

🕹️ Postal Training Program (2020)

Hone your organizational abilities through wild mail-sorting gameplay, and work your way up the ranks in Postal Training Program (PTP). This game was created for the 2020 A Game By Its Cover game jam by myself and the wonderfully talented musician AJ Booker, based on an entry to the 2020 My Famicase Exhibition.

➤ Download on PC

🕹️ Starsplosion (2020)

In Starsplosion, you'll launch and smash your way through an onslaught of celestial objects, collect power-ups, and amass space dust in your journey through the cosmos. This arcade-style game blends classic pinball and shoot 'em up mechanics, and requires quick reflexes and careful precision in order to score big.

➤ Download on PC

➤ Download on Android

💭 Looking for more?

Well, if you've scrolled this far, then I suppose I should direct you to my itch.io page, where I've been keeping all my little game dev-related projects. I can tell you that I'm hard at work on the next adventure, but for now, I hope these can satisfy your curiosity. Check back regularly, or feel free to drop me a line by email or on Twitter in order to see what I'm currently up to!

➤ View more music projects

➤ View more game projects